Alex exoskeleton
ALEX SoftwareDocumentation
|
Abstract class representing a state in a StateMachine. More...
#include <State.h>
Public Member Functions | |
State (StateMachine *p, const char n[]=NULL) | |
Construct a new State object. More... | |
~State () | |
bool | addArc (Transition *t) |
Transition * | getActiveArc (void) |
virtual void | entry (void)=0 |
Called once when the state is entered. Pure virtual function, must be overwritten by each state. More... | |
virtual void | during (void)=0 |
Called continuously whilst in that state. Pure virtual function, must be overwritten by each state. More... | |
virtual void | exit (void)=0 |
Called once when the state exits. Pure virtual function, must be overwritten by each state. More... | |
const char * | getName (void) |
Returns the name of the state - Note that this. More... | |
void | printName (void) |
Prints the name of the state. More... | |
Public Attributes | |
StateMachine * | owner |
Pointer to the owning state machine. More... | |
Private Attributes | |
Transition * | arclist [MAXARCS] |
List of possible transitions. More... | |
const char * | name |
int | numarcs |
Friends | |
class | StateMachine |
Abstract class representing a state in a StateMachine.
State::State | ( | StateMachine * | p, |
const char | n[] = NULL |
||
) |
bool State::addArc | ( | Transition * | t | ) |
|
pure virtual |
Called continuously whilst in that state. Pure virtual function, must be overwritten by each state.
Implemented in ExoTestState, Sitting, InitState, Standing, StandingUp, and SittingDwn.
|
pure virtual |
Called once when the state is entered. Pure virtual function, must be overwritten by each state.
Implemented in ExoTestState, Sitting, InitState, Standing, StandingUp, and SittingDwn.
|
pure virtual |
Called once when the state exits. Pure virtual function, must be overwritten by each state.
Implemented in ExoTestState, Sitting, InitState, Standing, StandingUp, and SittingDwn.
Transition * State::getActiveArc | ( | void | ) |
const char * State::getName | ( | void | ) |
void State::printName | ( | void | ) |
|
friend |
|
private |
StateMachine* State::owner |