Alex exoskeleton
ALEX SoftwareDocumentation
StandingUp.h
Go to the documentation of this file.
1 #ifndef STANDINGUP_H_INCLUDED
2 #define STANDINGUP_H_INCLUDED
3 
4 #include "ExoTestState.h"
5 
11 class StandingUp : public ExoTestState {
12  public:
13  void entry(void);
14  void during(void);
15  void exit(void);
16  StandingUp(StateMachine *m, ExoRobot *exo, DummyTrajectoryGenerator *tg, const char *name = NULL) : ExoTestState(m, exo, tg, name){};
17 };
18 
19 #endif
StandingUp(StateMachine *m, ExoRobot *exo, DummyTrajectoryGenerator *tg, const char *name=NULL)
Definition: StandingUp.h:16
Example implementation of the Robot class, representing an X2 Exoskeleton, using DummyActuatedJoint a...
Definition: ExoRobot.h:27
State for the ExoTestMachine (implementing ExoTestState) - representing when the exo is standing up (...
Definition: StandingUp.h:11
Example Implementation of TrajectoryGenerator. Includes only two trajectories (Sit-to-Stand and Stand...
Abstract class representing a state machine. Includes a number of State and Transition objects...
Definition: StateMachine.h:26
const char * name
Definition: State.h:93
void entry(void)
Called once when the state is entered. Pure virtual function, must be overwritten by each state...
Definition: StandingUp.cpp:4
Example Implementation of State Class. Used with ExoTestMachine.
Definition: ExoTestState.h:30
void exit(void)
Called once when the state exits. Pure virtual function, must be overwritten by each state...
Definition: StandingUp.cpp:16
void during(void)
Called continuously whilst in that state. Pure virtual function, must be overwritten by each state...
Definition: StandingUp.cpp:12