Alex exoskeleton
ALEX SoftwareDocumentation
SittingDwn.h
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1 #ifndef SITTINGDWN_H_INCLUDED
2 #define SITTINGDWN_H_INCLUDED
3 #include "ExoTestState.h"
4 
10 class SittingDwn : public ExoTestState {
11  public:
12  void entry(void);
13  void during(void);
14  void exit(void);
15  SittingDwn(StateMachine *m, ExoRobot *exo, DummyTrajectoryGenerator *tg, const char *name = NULL) : ExoTestState(m, exo, tg, name){};
16 };
17 
18 #endif
Example implementation of the Robot class, representing an X2 Exoskeleton, using DummyActuatedJoint a...
Definition: ExoRobot.h:27
Example Implementation of TrajectoryGenerator. Includes only two trajectories (Sit-to-Stand and Stand...
Abstract class representing a state machine. Includes a number of State and Transition objects...
Definition: StateMachine.h:26
void entry(void)
Called once when the state is entered. Pure virtual function, must be overwritten by each state...
Definition: SittingDwn.cpp:5
const char * name
Definition: State.h:93
Example Implementation of State Class. Used with ExoTestMachine.
Definition: ExoTestState.h:30
SittingDwn(StateMachine *m, ExoRobot *exo, DummyTrajectoryGenerator *tg, const char *name=NULL)
Definition: SittingDwn.h:15
void exit(void)
Called once when the state exits. Pure virtual function, must be overwritten by each state...
Definition: SittingDwn.cpp:16
void during(void)
Called continuously whilst in that state. Pure virtual function, must be overwritten by each state...
Definition: SittingDwn.cpp:13