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ALEX SoftwareDocumentation
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#include "StateMachine.h"
Go to the source code of this file.
Classes | |
class | Event |
Abstract class for events used as StateMachine triggers to transition between states. Events must be explicitly tied to a current State and state to transition to once the event has been triggered. This is done using a Transition object in a designed StateMachine. More... | |
Definition in file Event.h.